Understanding the Bits in Computer Graphics

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Learn to create images of 3D scenes in both real-time and with realistic ray tracing in this course, understanding bits in computer graphics.

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About this course

Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras. This course, understanding bits in computer graphics teaches the basics of computer graphics that apply to all of these domains.

Students will learn to create computer-generated images of 3D scenes, including flybys of objects, make a real-time scene viewer, and create very realistic images with ray-tracing.

We will start with a simple example of viewing a teapot from anywhere in space, understanding the basic mathematics of virtual camera placement.

Next, you will learn how to use real-time graphics programming languages like OpenGL and GLSL to create your own scene viewer, enabling you to fly around and manipulate 3D scenes in understanding bits in computer graphics.

This course runs for 6 weeks and consists of four segments. Each segment includes an individual programming assignment:

  • Overview and Basic Math (Homework 0: 10% of grade)
  • Transformations (Homework 1: 20% of grade)
  • OpenGL and Lighting (Homework 2: 35% of grade)
  • Raytracing (Homework 3: 35% of grade)

This term, students who earn a total score of 50% or greater will have passed the course and may obtain a certificate from UC San DiegoX.

What you’ll learn

  • Understand the concepts of 3D graphics:

3D design is the process of creating an object in three dimensions using computer modeling software.

This means that in order to comprehend where the object is in the space, it has three key values assigned to it. Understanding bits in computer graphics will help you understand the basic details on the concepts of 3D graphics.

  • Write and develop programs that create images of a 3D scene with lighting:

3D computer graphics are graphics that use a three-dimensional representation of geometric data (typically Cartesian) that is kept in the computer for the purposes of conducting calculations and producing 2D visuals. Also this entails exploring the bits in computer graphics.

The visuals that result can either be saved for later viewing (perhaps as an animation) or presented in real time. Unlike 3D films and other similar approaches, the end result is two-dimensional and lacks the illusion of solidity.

Learning OpenGL via example is far easier than learning it from a textbook.

Overall, it’s quite involved, and there are numerous facets to it even before you consider optimization, but the various things you can accomplish with OpenGL separately aren’t all that difficult.

Free Course on Understanding the Bits in Computer Graphics

Originally posted 2022-01-17 21:57:07.


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