Introduction to Augmented Reality and ARCore

Learn in the introduction to Augmented Reality the process of understanding the use of tools like Google Poly and Unity to build AR experiences

About this Course

This class will teach you the fundamentals of augmented reality (AR), and how to build an AR experience using ARCore. Through the four week course, you’ll learn:

  • How to identify different types of AR experiences
  • Tools and platforms used in the AR landscape
  • What makes AR feel “real”
  • Popular use cases for AR
  • How to create an AR use flow
  • How AR experiences work
  • Next steps to start building an AR experience using ARCore and other tools

This course will break down complex AR concepts to make them easy to understand, while also sharing expert tips and knowledge from Daydream’s ARCore team. The course is great for beginners who are just getting started with AR or ARCore.

Syllabus – What you will learn from this course

  • WEEK 1
    2 hours to complete

Introduction to augmented reality (AR)
In this module, you’ll be introduced to the basics of augmented reality and some surrounding context– how and why it was developed, and how it compares to and differs from its technological cousin, virtual reality. You will also learn more about the current industry landscape, the hardware needed to view AR content, and how people are using AR today.

  • WEEK 2
    3 hours to complete

The basics of AR functionality
In this module, we’ll dive into the hardware components inside mobile devices that power augmented reality, and you’ll discover ways in which AR assets can feel real and keep users immersed. You’ll learn about ARCore features that help makes a digital object behave as though it exists in real-world space, as well as a few constraints facing AR today.

  • WEEK 3
    3 hours to complete

Taking the next steps with ARCore
In this section, you’ll dive into a few specific examples of how augmented reality applications are being used in the real world. You’ll learn about the strengths and current constraints of the ARCore platform, user considerations, and basic AR interaction options. You’ll also gain more knowledge about the tools and team you’ll need to build an AR app.

  • WEEK 4
    3 hours to complete

Bringing ARCore to life
In this last module, we’ll dive deeper into some important elements of augmented reality and bring them to life with existing ARCore apps. You’ll also learn more about how to create 3D assets for AR with tools like Google Poly and Unity, as well as discover further resources to continue your augmented reality learning journey.

Free Course Introduction to Augmented Reality and ARCore

Originally posted 2022-01-14 18:38:17.


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Future Syllabus